Dead Island Review:
Information
Platforms: Xbox 360,
PlayStation 3, PC (OS X, Windows)
Developer: Techland
Publisher: Deep
Sliver
Type: Stand-AloneModes: Single Player, Co-Op Multiplayer
Genres/Perspective/Flow: Action, Role Playing Game, First Person Shooter, Zombies
Rating: "PEGI: 18", ESRB: M
Release Dates
NA: 6/09/11
PAL: 9/09/11
Series: Dead Island
Average Completion Time: 25 hours
Trophies/Achievements: 48 in stand alone + 10 in DLC
Other Editions: Game Of the Year Edition, Definitive Edition
Additional: Review was done Xbox 360 Version
Alternate Recommendations: Dead Rising & How to Survive
Review:
To start of the
review the story of Dead Island follows 4 Playable as they try to find out what
started the zombie apocalypse of the island of Bonai as well as how to escape
from it as well, now this may sound pretty interesting but it's not as the
story doesn't really start till half way through and even then it’s not that
great and is extremely boring with it being one of the lowest points in the
series while also being combined with boring, plain main and support characters
who have no really interesting points. The characters can be separated by the
roles which are main characters and supporting or Quest givers and are really
plain and boring with no real personality aside from the main characters
who at least have some back story and interesting dialogue but compared to
supports who just sprout the same lines at you every time you pass them left we
disappointed that they could have done a better job.
The gameplay can be
described as a FPS Hack n Slash that is fun and enjoyable for the players as
they scavenge weapons and make their own with the gameplay being Dead Island's
highest point, with a flowing and fun combat system that has the player use a
wide variety of options to each zombie encounter like do you want just wail on
the zombie till it dies, or to you want break it limbs or simply cut them off
or maybe for the more destructive you can set them on fire or electrocute them
and listen to their cries as they die they choice is up to you. But all in all
it plays like any other FPS will the ability to sprint, jump and move how you
like but it does come with a twist that changes the gameplay: a stamina meter,
which drains when you sprint, jump or use your melee weapon and will leave
you defenceless when fully drained which can lead to you the player having to
think of different ways to enter combat while fighting of a good range of
zombie types and special infected similar to Left 4 Dead's as well as fighting
against humans who can be challenging to beat but have stupid AI where
they repeat moves and will eventually lead to them being easier to deal with.

Aside from this the
game does have its share of problems like phasing issues like characters hand
going through ladders when climbing and having the player do a stomping move of
a zombie as its getting up so even though you’re hitting the ground its head
will still explode as well as wooden animation which makes character look
more like do models talking rather than people.
The graphics for Dead
Island are amazing even for a 2011 game with amazing and diverse
environments locations that the player fits in the game from a
lush ocean resort to a dense like swamp jungle like make lovely eye candy
but can all be ruined by the game texture popping issue where textures will not
be loaded after leaving a building which can ruin the experience but will
load within a few seconds. Aside from this the zombie models had
incredible detail and looked like corpse that had rose up from the ground with
skin with, muscle and bone exposed which made the game feel all the more real.
Sound:
Now the soundtrack
can be summed up really quickly as I barely heard it when playing the game
except in survivor camps where it fit well will a sad tone as you walk past a
dozen depressing people but aside from this I don't remember the rest until
listening to it separately, in which I found it amazing and fits the whole tone
of the game extremely well done, As well when you can't hear the music the
atmosphere of the show can make the game feel alive and amazing with the wind
and rain that can make resorts and cities feel deserted with zombie howls in
the background to keep players on edge as well as character voice work that fit
the game's depressing feeling that bring the game to live.
Final Verdict:
Characters &
Story: 4
Gameplay: 6
Visuals: 7
Sound: 7
Final Score: 5.3/10 (Mediocre)
No comments:
Post a Comment