Enslaved Odyssey to the West
Developers: Ninja Theory
Publishers: Namco Bandai Games
Platforms: PlayStation 3, Xbox 360 & PC
(Windows)
Type: Stand-Alone, Adaptation
Modes: Single Player
Perspective/Flow: Third Person, Hack n Slash
Genres: Action Adventure, Platformer
Rating: ESRB T, Pegi - 16
Release Dates:
PS3 & X360:
NA: 5th
October 2010,
AUS/JP: 7th October 2010,
EU: 8th October 2010
PC: 23rd October 2013
Average Completion Time: 10 Hours
Series: None
Other Editions: Premium Edition
Trophies/Achievements:
Additional: Review is based upon the
PlayStation 3 Version.
Alternate Recommendations: Jak and Daxter Trilogy & Heavenly Sword
Synopsis:
Enslaved is a future post-apocalyptic plat-former with hack n slash combat based on the book Journey to the West by
Chinese novelist Wu Cheng'en in
which it was developed by Ninja Theory who have done other games like PS3
Exclusive Heavenly Sword and the 2013 DmC Devil May Cry and was published by Bandai Namco Games. The game follows
the characters Monkey and Trip as they journey across the post-apocalyptic
ruins of a city and beyond while being attacked by slavers and mechs who attack
for reasons unknown.
Review:
To start of the review story is quite unique
for its time as you take on the role of a guardian for Trip through most of the
game, which in present day is used by a lot of developers like the game
Bioshock Infinite and The Last of Us, the character the player takes of control
of is Monkey a survivor in the post-apocalyptic world an angry and annoyed
character at the start who 'accompanies' Trip a vulnerable 'computer girl as
they attempt to reach a ship crash site so that Trip can get home. The story
itself is quite simple and plot twists are a bit predictable but the characters
are what made the game good with realistic facial expressions and good voice
acting the characters are believable and give of real life but this can all be
ruined by lip syncing problems which can ruin bits of the story but not make it
unplayable.
Enslaved looks amazing with lovely scenery
all throughout the game from a crumbling city to a bog like junk yard the
amount of detail is amazing and Ninja Theory did a wonderful job on this game
as well as the characters who look more alive and are greatly detailed plus the
mechs and cherry on the top with dark and dirty colouring which fits them in
better to the setting. But this game does have its fair share of problems with
a poor frame which mixed with the level of detail can make the game unplayable
as well as texture popping in as you walk through the level which can be make
the atmosphere worse but I have only experience this on PS3 so I don't know
what it’s like on other consoles and PC keep this in mind.
The gameplay is mainly made up of two large
elements with smaller ones mixed in, one half of the game I spend
platforming across various environments hold in an environment and then placed
in another and retextured but the platforming can feel a bit constricted as the
game only lets you jump in the linear path and will not let you jump of a
platform in any other direction unless there are collectable that way, also the
platforming can be ruined by a poor response so instead of jumping of platform
you will role in to it which can feel a bit frustrating. The other half of
gameplay is hack n slash combat which has a fluid system that doesn't feel
repetitive in each fight but can feel a bit easy even on higher difficulties.
Now for the smaller elements of gameplay
which I will start with the RPG like upgrading system in which after a couple
of chapters you will have option to upgrade your character for example having
more health and being able to counter which may seem basic but offers a better
game experience once your maxed out; other elements include a jet board like
system called cloud in certain location which reminded we of the jet board in
Jak II, it also offers chase like events that are fine at first but seem a bit
repetitive and frustrating later on and another piece of gameplay is the boss
fights which are fun and interesting don't have any challenge except for the
last boss; and finally the last thing is the collectable system which I found
to be unique as when you collect some of them on one playthrough they not
appear on the next but this does have a problem as you be left searching for
the last orb on a level.
The animation for the game was nicely done
and is shown to its best in the character and enemy movement animation as some
like Trip will move like a regular human which fine but really shows its best
is Monkey who moves quickly and climbs like a Monkey which is pulled of really
well in the platforming as you watch him swing from place to place similar to
an actual Monkey which fits his character better.
The Voice actors in this did a wonderful job
and make the characters seem believable with Andy Serkis as Monkey, who is best
known for his work as Gollum in the Lord of the Rings Franchise, in which he
pulls of Monkey's character well as well as Lindsey
Shaw who voices Trip who does an equally good job. The OST is well done and
helps set the mood for many of the events in show such as fast music for the
chase scenes making them feel more real.
Overall Enslaved had some potential but then
failed and what is left is a game full of restrictions, repetition and
glitches.
Ratings:
Characters and Story: 6.3
Gameplay: 6.2
Visuals: 6.5
Sound: 7.0
Verdict: 6.6/10 (Alright)



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